MAGNET Modeler: How to set up a pipe rule

This article explains how to use the pipe rule to transform linework into pipe-shaped and textured objects.

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MAGNET Modeler: How to set up a pipe rule

The pipe rule transforms linework into pipe-shaped and textured objects.

For pipe model creation, MAGNET Modeler supports:

  • Lines
  • Strings
  • Polylines

Elevated lines, strings, and polylines can be used to create pipe objects.

In case of zero elevation, all objects can also be translated to a reference surface.


Pipe rule parameters

•  Layer 

Layer where elements that define the pipe are located.

•  Materials 

Click materials to access the Material Library of MAGNET Modeler. Select an existing material, or insert a new material.

•  Description

Enter a description for the pipe rule. This will change the name of the rule within the Modeler Rules window. In case you have several pipe rules, this helps to easily identify them.

•  Group

Click group to choose from a list of existing groups/subgroups, or manually enter your group structure. Use the forward slash character (/) to create additional subgroups, for example, Existing/Office/Parking lot.

•  Width

Enter a value for width of the pipe in drawing units.

•  Height

Enter a value for height to control the height of the pipe.

•  Crossection

Specify a crossection type. You can choose between circular and square or define a unique crossection by picking an existing polyline within MAGNET Office.

•  Info text

Info text allows you to add additional information, such as material, quality requirements, manufacturer, etc. The info text information will be accessible in MAGNET Explorer via the Object Info tool.

•  Info URL

Info URL allows you to add hyperlinks such as a link to a manufacturer's homepage or a design document. The info URL link will be accessible in MAGNET Explorer via the Object Info tool.

•  Interpolate

Selecting yes will translate the entity's vertices onto the surface. Selecting no will only use the elevation of the entity.

•  Tessellation_granuality

Circular shapes are broken down into polygonal shapes in MAGNET Modeler. Tessellation_granuality defines the number of corners of these shapes. We recommend to use a value of 7 or higher.

•  Gouraud_shaded

Set gouraud_shaded to yes to produce a continuous shading of surface represented by polygon meshes. The interpolation is done by your computer's graphics card.

•  Position_offset

  • X = Allows a left/right offset from the actual position of the entity.
  • Z = Controls a relative vertical offset.
  • Y = Currently not used.

•  Auto_segmentation_distance

Auto_segmentation_distance densifies the line/string/polyline for a smoother interaction with a surface when draped. Usually, interpolate only drapes the vertices of the entity onto the surface.

•  Auto_segmentation_angle

Auto_segmentation_angle divides arcs of a line/string/polyline for a smoother interaction with a surface when draped.